Aion 2 Templar Guide: How to Tank and Protect Your Party
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The Templar is one of the core classes in Aion 2, serving as the primary tank in most party setups. If you’re considering playing a Templar or want to understand how this class functions in practice, this guide provides an overview from the perspective of someone who’s spent time in group play. We’ll focus on how the class works in general, common strategies, and realistic expectations based on what most players experience.

What Role Does the Templar Play in Aion 2?

In general, the Templar is designed to be a frontline tank. They usually wield a one-handed sword or mace with a shield, although a greatsword can sometimes be used as a backup weapon. Most players choose the sword-and-shield combination because it maximizes defense and utility.

Templars are indispensable in parties because they absorb damage and control enemy focus. Their skills are mostly defensive, focused on drawing enemy attention, reducing incoming damage, and protecting allies. Unlike DPS classes, Templars usually do not deal high damage, so the key is maintaining a strong presence in melee range and keeping enemies from targeting more fragile teammates.

How Does the Templar Play in Combat?

In practice, the Templar plays differently from fast or ranged classes. Most Templar skills revolve around smooth attack chains, gap closing, and crowd control. While movement is slower compared to other classes, Templars have abilities that can pull enemies toward them or push through mobs with a shield bash. This makes them reliable for initiating fights or controlling the battlefield.

Most players use the Templar to soak up damage while teammates focus on dealing damage. Passives typically increase defense, grant auxiliary shields under certain conditions, and reduce damage taken. This combination makes the Templar highly survivable in both PvE and PvP situations.

Which Skills Should I Focus On?

Templars have a mix of active skills that form the core of combat. These skills generally require input from the player and are key to both damage absorption and threat management. Commonly used skills include:

Ferocious Strike – A basic melee attack with decent threat generation.

Pummel – Helps stagger enemies and maintain control over mobs.

Poach – Useful for targeting isolated enemies.

Shield Smite – Combines offense with a defensive benefit.

Judgment – High-impact melee attack with crowd control potential.

Flash Rampage – A mobility skill that closes distance quickly.

Debilitating Smash – Reduces enemy damage and slows attacks.

Warding Strike – Grants temporary protection or shields.

Shield Rush – A gap-closer that can initiate fights.

Annihilate and Punishment – Strong single-target melee attacks.

Defiance – A defensive cooldown to reduce incoming damage.

In general, most players cycle through these skills to maintain threat, control enemy movements, and support the party.

How Effective Is the Templar in Different Situations?
PvE (Party Play)

In PvE, the Templar is most effective when positioned at the front of a mob group. Most players use Templars to pull enemies together, soak damage, and keep the party safe. Because their ranged damage is minimal and often limited by long cooldowns, standing back and trying to snipe enemies is usually ineffective. Instead, you should be actively engaging enemies and using defensive skills to manage threat.

PvP (Player vs Player)

Templars can be surprisingly strong in PvP if played correctly. Controlling enemy focus and absorbing damage allows DPS allies to do their work safely. Skills like Shield Rush and Flash Rampage help Templars close gaps and disrupt enemy formations. Most players find that Templars shine in coordinated team play rather than solo dueling, as they can manage multiple opponents while protecting allies.

Equipment and Gear Considerations

Templars have a limited weapon choice, so most players stick to sword or mace plus shield. Armor is usually selected to maximize defense and health. While damage stats are less important, anything that improves survivability or reduces cooldowns is generally valued. For players looking to speed up gear acquisition, some turn to external options like the U4N Aion 2 shop for kinah and gold, though most focus on grinding or crafting to improve their stats in-game.

How Has the Templar Changed in Aion 2?

Based on feedback from focus group testing, Templars have seen considerable improvements compared to the original Aion. Most testers noted that mobility is higher, attack chains are smoother, and overall gameplay feels faster and more engaging. While the class remains slow compared to DPS classes, these changes make the Templar feel less cumbersome and more dynamic in both PvE and PvP.

In general, the improvements make Templars more than just a defensive wall—they now have options for tactical movement and initiating fights, which adds depth to their role.

Common Player Tips

Stay in melee range – Most of the Templar’s damage and threat generation depends on being close to enemies.

Use gap-closing skills wisely – Skills like Flash Rampage and Shield Rush are excellent for engaging mobs or disrupting enemy formations.

Focus on threat, not damage – Party survival is usually more important than personal damage output.

Rotate defensive cooldowns – Skills like Defiance and Warding Strike can make the difference between surviving a heavy attack or dying.

Coordinate with teammates – Templars are strongest when supporting DPS and healers in organized groups.

In Aion 2, the Templar remains the cornerstone of party tanking. While they lack high damage output, their ability to control enemies, absorb damage, and protect allies makes them essential in both PvE and PvP. Most players find that mastering the Templar involves learning positioning, timing defensive skills, and managing threat rather than chasing kills. With the recent updates and improvements in mobility and attack chains, the Templar is now a more fluid and engaging class to play, offering a satisfying tank experience for those who enjoy being at the center of the fight.
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