MMOexp: How POE2 Patch 0.4 Could Reshape the Meta
#1
Path of Exile 2 is heading into one of its most anticipated updates yet. Grinding Gear Games has officially confirmed that December 12 at 11 a.m. PST is the launch date for the next major Early Access update: The Last of the Druids. Alongside this reveal, Game Director Jonathan Rogers appeared in a teaser video to confirm a December 4 GGG Live reveal stream and a free weekend, allowing players on Steam, Xbox, and PlayStation 5 to try the entire game for free for three days.
This update—internally referred to as Patch 0.4—is the third major Early Access expansion. While the developers are keeping full details under wraps until the reveal broadcast, enough clues, datamines, and developer statements exist for players to make strong predictions. And if these predictions are correct, The Last of the Druids could be the biggest turning point for POE2’s Early Access yet.
Below, we explore everything confirmed so far, poe2 rmt, and everything that probably won’t arrive in 0.4—but could shape the game’s future.
Druid Class Fully Confirmed
The biggest, most obvious centerpiece of the update is the long-awaited Druid class.
The teaser tagline—“For those who walk alone, the night bites colder… but there are those who bite back”—makes it unmistakable. After months of speculation and previous interview hints, the Druid is 100% confirmed.
What the Druid Means for POE2
Every class in POE2 is planned to launch with three Ascendancies. But several existing classes are still missing their third ones, such as:
Sorceress
Huntress
Monk
Ranger
Because of this, 0.4 will likely not only introduce the Druid but also expand the Ascendancy system for these underdeveloped classes.
The Druid is expected to come with:
A full suite of new active skills
New support gems
Class-specific weaponry or item types (possible datamined “talismans”)
New recommended gem setups for new players
Whether Druid uses claws, talismans, or a brand-new weapon archetype remains unclear—but data mining suggests a “primal / talisman” theme.
Whatever form it takes, the new class will radically reshape the build landscape.
Ascendancy Trial #3: Toota’s Trial Likely Arrives
One of the most exciting predictions is the addition of the third Ascendancy Trial, commonly referred to as Toota.
In POE1, the Tota mechanic was an auto-battler style minigame. The assets and areas associated with this mechanic already exist in Act 4 of POE2, suggesting the feature was originally intended for 0.3 but cut due to time.
Adding this in 0.4 means:
A third way to Ascend your class
The first “true” POE2 minigame in Early Access
More build diversity in endgame progression
Players who don’t like Ultimatum-style chaos trials may appreciate this alternative Ascendancy experience.
Will Delve Return? Probably Not—But It’s Being Talked About
Datamines and NPC dialogue in Act 4 reference Delve, leading some players to believe it could return in POE2.
But many community analysts doubt this will arrive in 0.4 for three reasons:
Mapping isn't fully fleshed out yet, so GGG likely wants mapping-focused mechanics, not side-content like Delve.
Delve is less league-centric and more of a standalone system.
The developers have said 0.4 will focus primarily on endgame and mapping improvements.
Still, Delve references are too deliberate to ignore completely. If it doesn’t arrive in 0.4, it may be on the roadmap for a future patch.
A New League Mechanic (Full League) Is Guaranteed
GGG has clarified that:
0.3 (Rise of the Abyss) was their first true league mechanic.
All leagues going forward are intended to be full league content.
This means The Last of the Druids will include a new league mechanic, likely:
More substantial than Dawn of the Hunt
Integrated across all zones
Map-centric
With new rewards or crafting systems
The title suggests heavy Druid theming, but the league mechanic might be secondary to the class reveal—similar to how Dawn of the Hunt focused on companions.
New Uniques, Skills, and Support Gems
Every major patch has added new unique items—so 0.4 will absolutely include:
New uniques (possibly chase-tier drops)
Druid-exclusive items
New support gems to accompany Druid skills
New early-game recommended gem setups
Uniquely, this patch may also adjust the quality of uniques, especially boss drops, which are currently underwhelming.
The Passive Tree Needs Major Expansion—and 0.4 May Bring It
Players have criticized the passive tree for being too shallow, especially on the Strength side.
Compared to the Dexterity and hybrid zones, Strength nodes are noticeably barren. Builds across all classes tend to share the same popular clusters, leading to:
Repetitive build paths
Heavy reliance on gear instead of passives
Less experimentation
Tattoos Could Fix This
POE1’s Tattoos, introduced in the Trial of the Ancestors league, allowed players to transform travel stat nodes (e.g., +10 Strength) into functional utility nodes (e.g., +10% fire res).
Bringing Tattoos into POE2—even in early form—would dramatically diversify passive trees.
New Bosses and Uber Bosses: A Strong Possibility
The game currently only has one true Uber boss: Uber Arbiter. But Uber Arbiter has been criticized for simply being a tankier version of the normal fight.
Players hope 0.4 brings:
More Uber bosses
New boss mechanics
New boss drops
True endgame challenges
Bossing rewards need a major overhaul, and this may be the patch where GGG makes that correction.
Balance & Crafting Changes: Especially Abyss League Crafting
Abyss League crafting in 0.3 is extremely powerful, sometimes overwhelmingly so. Because Abyss is present in every map and area, crafting volume skyrockets, inflating rewards.
With Abyss becoming part of the background rather than the current league, its crafting may need:
Nerfs
Limitations
Rebalanced frequency
Adjusted mod potential
Additionally, Expedition is expected to receive attention due to its underwhelming performance in POE2.
Atlas Tree Overhaul (Probably Not Yet, but Coming Eventually)
POE1’s Atlas passive tree lets players specialize in their favorite league mechanics.
POE2’s Atlas, however:
Has separate trees for each mechanic
Allows players to run everything simultaneously
Has very minimal specialization
Plays almost identically from map to map
While a major Atlas overhaul is badly needed, it likely won’t arrive in 0.4.
But we might see:
Additions to existing Atlas nodes
Rise of the Abyss integration
More meaningful map customization
A true Atlas overhaul will almost certainly arrive later in Early Access.
The Atlas Search Function: A Needed QoL Feature
A surprisingly large pain point: there is no Atlas search bar.
Players have repeatedly requested a CTRL+F-style search function to quickly locate maps.
This kind of fix is extremely likely during Early Access and could easily make its way into 0.4 as a high-value quality-of-life upgrade.
What’s Not Coming in 0.4
Based on GGG’s development cadence and public statements, several features are very unlikely:
1. New Campaign Acts
Acts take enormous development time.
GGG will not release:
All remaining acts
A single new standalone act
Major interlude rewrites
The current campaign is functional, well-paced, and not the focus of 0.4.
2. A Second New Class
Some fans predicted Templar would accompany Druid.
But GGG has emphasized many times:
Adding a class is equivalent to building an expansion
New classes will release one per league
The Druid already missed its original target window
Adding two classes at once would be an absurd development leap
So no—only Druid is coming.
Final Thoughts
Path of Exile 2’s “The Last of the Druids” update is poised to be the most important Early Access patch yet. The confirmed Druid class alone will shake up the meta—but the real game-changers may be the unannounced endgame improvements, new league mechanic, Ascendancy Trial additions, and long-awaited passive tree expansions.
If GGG delivers on even half the predictions listed above, 0.4 could be the patch that transforms poe 2 buy currenc from “promising Early Access ARPG” into a genuinely world-class successor to Path of Exile.
December 4 cannot come soon enough.
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